Showing posts with label run cycles. Show all posts
Showing posts with label run cycles. Show all posts

Wednesday, 29 February 2012

Some more roughed-out tests

I'm working on my first pass of animation, building my symbol library up as I go - I started by concentration on cycles and actions that can be reused with a little tweaking, for more time-efficiency.

Here's a rough version of Baby's front 'flying' cycle, running down a scrolling background - just tracking his general route for the final version, and seeing how the lighting is working. 

Trying similar things here, but with his three-quarters cycle. The final scene will be rendered on several separate planes to get some good depth-of-field in.

A roughed-out version of the laser shooting into space scene, just trying out getting the timing and flow of the motion right. This was done straight ahead with the brush tool to get a more fluid, organic feel.

Sunday, 5 February 2012

Animation Cycles: in-progress

Work-in-progress from my film - some cycles:
The baby flying cycle, three-quarter view

Alva's run cycle, side view
(With the main movements keyed, I will now look at getting the secondary motion on things like the head and hair.)